Blackhole Trek
Score0
Holes0

Daily Best ·

Blackhole Trek

One course a day. Unlimited tries. You'll do better today.

    How to play ↓

    Who you are

    You fly the Skiff

    A one-seat probe with no main engine. It moves by borrowing speed from black holes. You drop into orbit, wait for the right moment, and slingshot out along your sightline to the next one.

    Engine
    None
    Control
    One tap
    Safe orbit
    3 rₛ

    One crossing, from above

    Orbit, line up, tap, fly

    A let it pass: ×2, ×3 … but you sink B debris drifts orb route 1 2 3 4 safe orbit red zone horizon gate
    1. 1

      Orbit. You circle black hole A on your own. No input needed.

    2. 2

      Line up. The gate on the next hole's orbit swings toward your heading. When the ring closes on it and says TAP, tap.

    3. 3

      Fly. You slingshot out along your sightline. Debris and pulsar beams in the corridor can end the run.

    4. 4

      Caught. Hitting the gate drops you straight into orbit around B. Repeat.

    What you'll see in the game

    Read the rings

    Closing ring

    The gate is coming toward your sightline. Get ready.

    TAP

    Locked on. Tap now. Dead centre scores a Perfect.

    Blocked

    A rock or a pulsar beam is in the way. Wait for it to clear, or let the gate loop.

    Gold orb

    A second target. Tap to fly through it for a power-up, then on to the gate.

    Scoring

    Closer to centre, more points

    Perfect
    300 × loop
    Good
    200 × loop
    Graze
    100 × loop

    Let the gate pass and it comes round again worth ×2, then ×3. Each loop drags you deeper toward the horizon. In the red zone you have one pass left.

    Power-ups from orbs

    One slot, used automatically

    ShieldAbsorbs one rock or beam hit, or one mistimed tap.

    Time dilationYour next window plays in slow motion.

    Orbit anchorYour next orbit doesn't sink for two loops.

    The further you go

    Four sectors, one new hazard each

    Quiet ApproachThe first 5 holes: just you and the gates.

    Debris FieldAfter 5 holes. Rocks drift across the corridor.

    Shattered ReachAfter 12 holes. A pulsar sweeps two beams across your path: wait for them to pass.

    The GrinderAfter 20 holes. Neutron stars bend your flight, so your sightline curves: tap when its end meets the gate.

    Daily Best

    One course a day. Beat yourself.

    Everyone flies the same course each day, with one rule twist. It resets at 00:00 UTC. Fly it as many times as you like: only your best run counts on the daily board, and you get a callsign once you've set a score.

    • Heavy Gravity · orbits sink twice as fast
    • Debris Storm · rocks almost from the start
    • Gold Rush · an orb on every crossing
    • Perfect or Bust · grazes are fatal, Perfects score double
    • Overdrive · everything 35% faster
    • Lights Out · no closing ring, only the TAP flash

    Random practice gives you a fresh course every time, with today's twist. Share a practice run and friends fly the same course, like K7Q2XM.

    v0.29.0