Blackhole Trek
Score0
Holes0

Gravity-assist runner

Blackhole Trek

One tap per black hole. Time it right and gravity throws you to the next one.

Best 0

How to play ↓

Who you are

You fly the Skiff

A one-seat probe with no main engine. It moves by borrowing speed from black holes. You drop into orbit, wait for the right moment, and slingshot out along a straight line to the next one.

Engine
None
Control
One tap
Safe orbit
3 rₛ

One crossing, from above

Orbit, line up, tap, fly

A let it pass: ×2, ×3 … but you sink B debris drifts orb route 1 2 3 4 safe orbit red zone horizon gate
  1. 1

    Orbit. You circle black hole A on your own. No input needed.

  2. 2

    Line up. The gate on the next hole's orbit swings toward your heading. When the ring closes on it and says TAP, tap.

  3. 3

    Fly. You slingshot along a straight line. Debris in the corridor can end the run.

  4. 4

    Caught. Hitting the gate drops you straight into orbit around B. Repeat.

What you'll see in the game

Read the rings

Closing ring

The gate is coming toward your sightline. Get ready.

TAP

Locked on. Tap now. Dead centre scores a Perfect.

Blocked

A rock is in the way. Wait for it to clear, or let the gate loop.

Gold orb

A second target. Tap to fly through it for a power-up, then on to the gate.

Scoring

Closer to centre, more points

Perfect
300 × loop
Good
200 × loop
Graze
100 × loop

Let the gate pass and it comes round again worth ×2, then ×3. Each loop drags you deeper toward the horizon. In the red zone you have one pass left.

Power-ups from orbs

One slot, used automatically

ShieldAbsorbs one rock hit or one mistimed tap.

Time dilationYour next window plays in slow motion.

Orbit anchorYour next orbit doesn't sink for two loops.

Runs

Every run has a seed

The seed sets the black holes, debris and orbs. It shows on the end screen, like K7Q2XM. Replay it to try the same run again, or send it to a friend and compare scores.

v0.21.0